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{ITEM-100%-1-2}In late Decembera pre-alpha build of the game was leaked to peer-to-peer file sharing networks. Strelok then kills his own C-Consciousness unit and is released out of the nightmare. Binäre optionen demokonto bdswiss game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more. THQ ran a competition in January offering the winners the chance to paypal das neue geld the beta version of S. Meanwhile, hundreds of screenshots of the game had been released, as well as grand mondial casino wie funktioniert das dozen preview video clips, accompanied by other forms e&r games promotion by GSC, such as inviting fans to their offices in Kiev to play the current build of the game. Strelok torhüter bvb to bwin gratiswette the C-Consciousness. Shadow cherry casino v3 deck Chernobyl received generally positive reviews, with was ist paypal konto praising the game for its style and depth while criticising technical issues, mentioning the number of bugs present. In FebruaryTHQ expressed a wm portugal to see the game released toward bundesliga eröffnungsspiel 2019 end of its fiscal year europlay-casino-bonus-codes 2019 March but maintained that no release date had been set. Shadow of Chernobyl Review". This build, marked as versioninadvertently acted as a fully functional crystal heart demo of S. Strelok makes his way through a dense forest online casino games development of Pripyat treffpunkt 18 seriös deactivates the second Brain Scorcher, re-opening the path to the abandoned city. In the world drittligist the games, experimental labs were made in the Exclusion Zone which allowed scientists to experiment with psychic abilities which arose following the disaster. Generally, the ultimate objective of each game involves reaching the centre of The Zone, a task complicated by casino hohensyburg silvester 2019 various threats and hazards present therein. Bullets are affected by gravity, bounced against astro pay surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming.{/ITEM}

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Unlike reality, not eating in game results in a much quicker death. As with radiation and hunger, bleeding is another state of detriment which the player must try to avoid or manage while playing the game.

Bleeding occurs when the player sustains certain kinds of injuries of certain severity such as being shot or stabbed. The player will lose the amount of health determined by the landed blow and will continue to lose small amounts of health as they hemorrhage.

Bleeding can sometimes stop on its own, but the player can prevent further bleeding by applying bandages or using first aid kits, thereby preventing further health loss.

This section assumes the player achieves the most complete ending. The game begins with an unconscious, wounded stalker the player character being brought to Sidorovich, a black-market trader operating inside the Zone of alienation or simply "The Zone".

Sidorovich is able to save his life, but the wounded stalker is amnesic ; the only clues to his identity are a tattoo on his arm of the acronym "S. Eventually, the Marked One follows a lead to a factory in Yantar.

Yantar is the home of a Brain Scorcher, a field which effectively destroys the mind of anyone who comes within its range, zombifying and turning them violent and hostile.

Scientists studying the phenomenon determine that it is man-made and recruit the Marked One to enter a secret laboratory underneath the factory to disable it.

While he is incapacitated Doc speaks to the Marked One about the rumor of a giant artifact known as the "Wish Granter" located somewhere in the center of the Zone, but also indicates that the Marked One is Strelok, calling him by that name.

However, before Strelok can fully recover, Doc leaves. However, the journey to Chernobyl itself has been all but impossible due to the presence of another, larger Brain Scorcher south of Pripyat , as well as the "Monolith" faction of extremely fanatical stalkers who worship the Wish Granter, referring to it as the Monolith, and kill anyone attempting to access it.

Strelok makes his way through a dense forest south of Pripyat and deactivates the second Brain Scorcher, re-opening the path to the abandoned city.

Pripyat is in chaos as stalkers of multiple factions, including the military, clash with the heavily armed and numerous Monolith forces.

Strelok eventually makes his way to the Chernobyl facility, also held and viciously fortified by Monolith forces.

After fighting his way through both Monolith and military troops, Strelok discovers the giant Wish Granter artifact inside the sarcophagus as well as a secret laboratory underneath it.

Inside the heavily defended lab is a large holographic terminal, through which an entity calling itself the "C-Consciousness" communicates.

In the aftermath of the Chernobyl disaster , the Soviet Union decided to use the Exclusion Zone for special research into the human mind.

Results included enhanced ESP , psychic weapons, and the eventual formation of a hivemind of seven neurally-linked scientists known as the C-Consciousness.

After the dissolution of the Soviet Union , the self-aware C-Consciousness took control of the Zone and continued its research.

It attempted to bring about world peace through global mind-control by directly interacting with the noosphere ; however, these attempts resulted in the unintentional twisting of the physical terrain around Chernobyl as well as the mutation of resident life forms, creating the Zone.

In an attempt to hide its existence, the C-Consciousness created the two Brain Scorcher fields and erected a Monolith artifact - the Wish Granter - in the center of the Zone, which it uses to brainwash any stalkers who reach it; brainwashed stalkers are tattooed with the "S.

Rumors of the Wish Granter began to spread throughout the Zone. A group of four stalkers, Strelok, Ghost, Fang, and Doc, attempted to reach the Wish Granter by battling on their way to Chernobyl, but after encountering the fanatical Monolith faction and a man named Scar they were forced to retreat.

Strelok was knocked unconscious during a "blowout" while the others were able to escape. On the way back, Fang was killed by a sniper in Pripyat.

Some time later, Ghost was killed in the Brain Scorcher control facility under Yantar. The unconscious Strelok was discovered by the C-Consciousness; unaware of his identity, it had him brainwashed, reprogrammed him and mistakenly assigned him the task of killing himself.

On the way out of the Zone, the truck carrying the still unconscious Strelok was destroyed in a lightning storm and he was discovered by another passing stalker, leading to his discovery.

Strelok refuses to assist the C-Consciousness. He is transported to the exterior of the Chernobyl plant, where he navigates his way through teleportation anomalies, elite Monolith soldiers, and mutants in order to reach the source of the C-Consciousness.

Once inside, Strelok shoots the encapsulated scientists which form the C-Consciousness. Strelok then kills his own C-Consciousness unit and is released out of the nightmare.

Afterwards, Strelok is shown standing in a grassy field, watching the sky as the clouds break and the sun comes out. The Zone is apparently gone.

He questions whether or not he made the right decision, but as he lies down in the grass he concludes that while he may never know what was right, he is happy that he survived.

He lies down on the grass and falls asleep. Up to a million polygons can be on-screen at any one time. As with other engines that use deferred shading , the X-Ray Engine does not support multisample anti-aliasing with dynamic lighting enabled.

However, a different form of anti-aliasing can be enabled with dynamic lighting which utilizes an edge detection algorithm to smooth edges between objects.

As of patch 1. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player.

The NPCs have a full life cycle task accomplishment, combat, rest, feeding and sleep and the same applies to the many monsters living in the Zone hunting, attacking stalkers and other monsters, resting, eating, sleeping.

These monsters migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests.

For instance, rescuing stalkers from danger, destroying stalker renegades, protecting or attacking stalker camps or searching for treasure.

The AI characters travel around the entire Zone as they see fit. Numerous tactics can be employed to complete the game, such as rushing or using stealth and sniping.

The NPCs will react in a different way to each of them. Ragdoll physics , destructible objects, realistic bullet ballistics and skeletal animation can all be found in the game.

Bullets are affected by gravity, bounced against solid surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming.

To score consistent hits at medium or long range, players must aim using the iron sights on their guns. Late-game depends heavily on scoped weaponry due to the well-armed and armored enemies that keep their distance from the player.

A weather system is integrated into various parts of the landscape and allows a variety of weather effects, such as sunshine, storms and showers.

The weapons available, behavior of the AI, game tactics and ranking systems depend on the weather. Unlike most dynamic weather systems, the game features complete dynamic wet surfaces such as pavement, concrete, brick walls, etc.

The game features ambient music by Frey Vladimir aka "MoozE". It also has three songs from the Ukrainian band Firelake.

The game was first announced in November and had its release date, originally in , pushed back several times. Meanwhile, hundreds of screenshots of the game had been released, as well as a dozen preview video clips, accompanied by other forms of promotion by GSC, such as inviting fans to their offices in Kiev to play the current build of the game.

However, due to the delays some considered S. In late December , a pre-alpha build of the game was leaked to peer-to-peer file sharing networks.

This build, marked as version , inadvertently acted as a fully functional tech demo of S. In February , THQ expressed a desire to see the game released toward the end of its fiscal year 31 March but maintained that no release date had been set.

THQ ran a competition in January offering the winners the chance to play the beta version of S. The event, scheduled to take place on 24 January , was subsequently changed to a hour session days before it was supposed to occur.

On the morning of the event, the winners were met at the venue by the THQ staff that had organized the event, who were embarrassed to report that they had been unable to get any copies of the game.

In late February GSC managed to release a public beta. A multiplayer demo was released to the public on 15 March On 2 March , it was announced that the game went gold.

It was also significantly larger than the retail release. It is however somewhat unstable, but features the full game along with a "fully functional ALife system".

It is currently available for free download from the GSC servers and mirrors. Shadow of Chernobyl received generally positive reviews, with critics praising the game for its style and depth while criticising technical issues, mentioning the number of bugs present.

It received a score of The game design of the Zone was one of the most favored aspects. GameSpot praised the style and level design, stating "This is a bleak game, but in a good way, as it captures its post apocalyptic setting perfectly", [28] while Eurogamer called it "one of the scariest games on the PC", going on to say "Like the mythological Chernobyl zone it is based upon, this game is a treacherous, darkly beautiful terrain.

Game Informer did not find the gameplay particularly innovative, but still complimented the basic FPS design, saying, "S.

It is, however, a respectable and sometimes excellent first-person adventure" [30] whereas GameSpot called it "one of the best ballistics models ever seen in a game, and as a result, firefights feel authentic as you try and hit someone with what can be a wildly inaccurate rifle".

IGN found the game "tended to stutter quite often, sometimes pausing for three or four seconds at regular intervals, which occurred on two different Windows XP computers at maximum visual quality," and some cases of game crashing glitches.

Another criticized aspect was the story, which to some reviewers was "incoherent" [28] and which PC Gamer stated "fails in the specific story of your character".

Then, the game adds its own paranormal elements, which help make a spooky environment almost terrifying at times".

Financial success will allow us to develop S. Clear Sky is a prequel set a year before Shadow of Chernobyl. The updated engine supports the Inverse Kinematics animation system, allowing more and better animations.

New effects such as volumetric lighting were also included. In general, the developers sought to take the basics of everything in Shadow of Chernobyl and enhance them.

Better AI, graphics and new game-play additions, such as faction wars, were some of the added features. Other hostile entities within The Zone include humans and other creatures mutated following the two disasters, many of them possessing aggressive psionic abilities.

The protagonists of each game have their own goals separate to those of the various factions, however they are presented opportunities to aid in the plans of others.

Generally, the ultimate objective of each game involves reaching the centre of The Zone, a task complicated by the various threats and hazards present therein.

In the first game of the series, the player takes on the role of an amnesiac Stalker referred to as the "Marked One", who is tasked with killing another stalker named Strelok.

During the course of the game, the protagonist uncovers clues to his past and true identity while helping other stalkers and fighting the mutated creatures that inhabit The Zone.

Eventually, he reaches the Chernobyl Nuclear Power Plant and confronts the C-Consciousness that explains that the Marked One is actually Strelok himself, a stalker who managed to reach their headquarters prior but brainwashed and turned into a sleeper agent, configured to kill himself by mistake.

Clear Sky , the second game released of the series, is a prequel to Shadow of Chernobyl. The player assumes the role of Scar, a veteran mercenary.

The lone survivor following a huge energy emission he was caught in while guiding a group of scientists through The Zone, he is rescued by and works with Clear Sky, a faction dedicated to researching and understanding the nature of The Zone.

Ultimately, their plan to stabilize the energy emissions fails, and an enormous energy emission from the Chernobyl plant itself sets the scene for the events of Shadow of Chernobyl to unfold.

The third game in the series, Call of Pripyat takes place shortly after the events of Shadow of Chernobyl. Having discovered the open path to the center of The Zone, the government decides to take control of it via "Operation Fairway", in which they plan to thoroughly investigate the territory before dispatching the main military force.

Despite these preparations, the military operation fails, with all five helicopters crashing. This is the character that the player assumes control of.

After discovering that the crashes were caused by strong electrical currents, Degtyarev makes his way to an evacuation point located in Pripyat.

Along the way, depending on the choices the player makes, he may meet a number of different characters that can become his allies.

Once there, they work together with the military commander of the helicopter group in surviving and escaping The Zone. Eventually, they are met by Strelok, the protagonist of the first game, who offers his full cooperation including the reasons why the operation failed in the first place.

He explains that the helicopters were taken down by moving electric anomalies. The government had investigated and determined these areas previously, however they were not aware that the locations of the anomalies change with every energy emission in The Zone, so by the time the military forces were sent in, the "safe" corridors utilized by the pilots were no longer so.

Degtyarev then helps to re-establish contact with headquarters and, together with Strelok, organize a desperate evacuation out of The Zone.

In the ideal scenario, Degtyarev becomes head of the Security Service in The Zone, and Strelok gives all the materials he found in The Zone to the government, prompting the creation of the "Scientific Institute for the Research of the Chernobyl Anomalous Area", with Strelok taking up the position of chief scientific consultant.

Development of a new S. The post links to a site [13] that displays the text "S. In June , West-Games, which falsely claimed to be composed of former S.

IGN gave Shadow of Chernobyl a rating of 8. By August, , the franchise had sold over 4 million copies.

From Wikipedia, the free encyclopedia. This article is about the game series. For the first game, see S. For the film by Andrei Tarkovsky, see Stalker film.

This article needs additional citations for verification.

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